Share on Twitter Share on Facebook. It means we are finding teams that as near as possible match the ability of your team. It means that you are being matched as fairly as possible. We would rather those teams win half their matches. Yeah, so why is my rating still going down then? For example, if we are matching you against rated teams, and you are winning half the time, it will drop to This means that even though they look like or rated teams, they have been playing more like rated teams this season.
How will I get to ? We take this into account. We do believe that we can improve the experience for teams that start at and go down from there. However, the changes we prefer merit waiting for the next arena season. While I understand all of what you typed, it also means I'm done with arenas.
Because How does wow arena matchmaking work I made the mistake of playing arena season with my friends and most of the time as a protection spec paladin. It was fun, and it didn't matter. I didn't even spend on much, I had a set of S3 healing gear and ret gear.
I used them in BGs.
I pvp'd with a shadow priest as a protection paladin. Now what I'm finding out is all that time I spent just having fun and rarely if ever rebuying my teams, I was happy to spend time at rating before because I could win some means that I basically have zero shot of ever getting above Because not only would I have to find a better class to pair with, but even if I rebuy my team I'm going to plummet right back down to probably rating and How does wow arena matchmaking work win something like 8 of 10 games consistently to see much of a rating gain.
At least you could have let me know that I was hurting myself by not trying to be competitive before. Now I might as well level a new character to PVP with. You are by no means pigeonholed in the 's, it simply means that to rise to you'll have to be able to beat teams half the time. As stated above, if you're still it's because you're still losing to teams half the time, which kind of means you
How does wow arena matchmaking work should be atnot because a rating system is keeping you there out of spite.
The difference is, in other seasons I had a reason to keep playing at I have no reason to keep playing. Everything I can with arena points at my rating, I already have with honor points. In games where I can actually tank Van, or otherwise be useful. It's the same thing that happened in S4. I lost any reason to play arena. Except now, I also have no reason to expect to be able to restart my team and have a shot at hitting because I have a good week or two.
Instead, I have to go back to and sit there. The difference is, I felt like I had a chance before if I really wanted to find the "right" class and attempt to get rating. Now "How does wow arena matchmaking work" feel like it's going to take an obscene amount of effort to even have a chance to spend my arena points.
Completely legitimate gripe imo. Players in the range definitely need more access to hateful quality gear, I can totally understand why you would be out of incentives to gain more points. I like the new ranking system, but the reward system needs to be adjusted. I find the rating system to be acceptable. However, I feel the measure of 'skill' is much more dependent on the current state of BurstVP. Until that is remedied, the system wont work very effectively, as Comps should not be a measure of skill.
You hotfixed Explosive shot, but hunters were probably last in the group of "too much PVP burst". Allowing the "big 4" How does wow arena matchmaking work continue into 3.
Changes need to be made now, not in several months. There will be changes made before 3. K, been doing arena this afternoon. First off, this happened: All above 20 points lost. So team rating is now below We've never been that low. Not in BC, not in LK.
So I mean, I understand the concept. We apparently have a hidden rating that's horrible how? I thought we'd bottom out in the s and go back up, but "How does wow arena matchmaking work" still going down?
As I said, we do this for fun. And I suspect many people do. This is very discouraging. You're not making it fun for your target audience, which, let's be honest, is not hardcore players.
So how am I supposed to enjoy this? Let's not even mention the fact that I'll never see although it was better in BC. I know I'll never get the top gear and therefore I'm doing it more for fun, but the easiest gear was at least a target before. Is the middle point now? Can we please get some sort of estimate of where most casual teams stand these days? I don't wanna know how your system works, but give us some hope please.
I keep seeing my rating dropping below I know we're not elite arena players, but we're not THAT terrible. You know, I kinda just wanna keep losing games until it becomes less than 20 points a loss, then maybe I'll have a feeling of accomplishing something when I win a game To me it seems you didn't know where the hidden ratings would land once you threw the new calculations at players.
Turns out it's throwing most casual players around from what I'm reading. Yet, your gear allocation and minimum ratings were all based around being the most common rating. So we have gear requirements that do not match what the wow population is now at with the new calculations. I suspect the comments about gear in this thread confirm my theory.
So we're looking at much lower gear requirements next season. Or you could shift up all the ratings by points. I just can't understand why you didn't check averages, standard deviations and other stats on your hidden ratings before pushing them live. Coming up with hidden ratings consistently lower than current team ratings should have raised a flag surely, don't you think?
Shadoweric, to try to clarify what was happening under the hood here's a report of the games your team played. My following post comments as to what was going on with the system it's too long to all post in this one. Comments on the results Your team lost versus a team we believed to be of around skill, so the system starts trying to aggressively lower the quality of your opponents to see if you do better the lack of confidence the system had in your rating is why it is changing your MMR quickly at ths point.
That's six losses in a row to teams far below your team's currently displayed rating, your currently displayed rating of is pretty high considering the teams you're losing to and the game believes you are probably not skill. Your team only gains 1 team rating, because after all your team's visible rating is alreadyand this win was merely versus a skill team. Your matchmaking rating goes up by 40 points though, as the game thinking there's definitely a chance you're better than rating.
Your matchmaking rating is going up meaningfully, but since these teams are rated so far below your team's rating, you aren't gaining much for it. As some of you might see, the matchmaking rating actually adapts very quickly. By no means are you pigeonholed at rating, it adapts more quickly in many respects than a traditional Elo system.
Part of the point of the responses I've been making are to try to illustrate a belief I have that many people are associating their lack of fun with the new math behind the rating system. I totally believe that Shadoweric and players in similar situations are not having fun, but not because of the math behind the new system that finds equivalent opponents for their How does wow arena matchmaking work, but for two other reasons.
Teams that are below in terms of their effectiveness in arenas feel crappy because the rating they start a team with
How does wow arena matchmaking work as high a rating they'll see in a long time until they improve, or possibly ever. Gear that most players consider to be worth their time including the players below rating have requirements that are too harsh relative to how hard it is to get "good" gear through other parts of the game including by buying hateful gladiator gear for emblems.
What I'm getting from this is the system has a serious problem matching "How does wow arena matchmaking work" way below their team rating. Just consider the 4 wins he had where he only gained 1 to 6 points. Why was this match made in the first place. If thats all he's gaining its pointless to even have played those games. So the system can adapt, very very slowly. Sorry if that sounded like QQ, its just very discourging. Honestly, that appears to be the opposite of what's going on.
That's a good thing. That's what we plan to do, along with revising rating requirements and a few other tweaks. What about the other end of the spectrum? I'm pretty much the opposite of the OP, with two teams in Gladiator range at the moment. You are investing a lot of resources in making sure the bottom rungs of the ladder are having fun; this is a good thing no doubt. This works similarly to rated battlegrounds.
Arenas initiated as War Games do not affect any of your ratings, and are played against the. At the heart of PvP matchmaking algorithm is the Glicko2 matchmaking rating ( MMR).
In addition to two core ratings (one for unranked and ranked arena), a rating is also maxDiff: continue # how well does this roster match the team score. Hey guys, I was just curoius to know how the arena matchmaking system works. people then me? or does the fact that my partner had k rating previously affect the .